Dev Blog
Streamed live from the CoreFX Discord announcements channel.
core@CoreFX ported all rain shaders (particles/raindrops) total shaders rewritten/updated - 163 more incoming

core@CoreFX Road refinement shader Classic Roads may be good, but they are using 1k textures. This shader improves how road textures look like without touching an actual textures: - added new high frequency details - shader now generates parallax without any new height map textures - denoising




core@CoreFX new wetness model before/after


core@CoreFX More volumetric clouds optimization, getting close to performance free experience. Off/On (Quality Mode) 4K Resolution, MSAA X4. On lower resolutions fps drop will be even less noticeable.


core@CoreFX softened light & shadows for almost all spot & point lights of the game, exterior and interior. before/after




core@CoreFX also fixed spot lighting sharp unrealistic edges, now light distribution is soft


core@CoreFX wrong channel it was, again, fixed bad spotlight pixelated shadows before/after


core@CoreFX bloom update ported bloom airy technique from GTA 5 Enhanced aka Jorge Jimenez mip-pyramid bloom, which will make Legacy look like enhanced even more

core@CoreFX updated bloom shaders to be more widespread & soft current look:

core@CoreFX
coreUpdated puddle screen space reflections, fixed most of the issues with them & improved quality. Look crisp at any distance & angle.


core@CoreFX some casual cascade shadow improvements


core@CoreFX also fixed that weird police paint yellow glow at night time in some areas, old shaders were removed and rewritten from scratch

core@CoreFX more screenshots This is only the **first day** of work






core@CoreFX comparison Enhanced / Legacy


core@CoreFX Ported vehicle + lightning shaders and some other stuff right now, it looks exactly like Enhanced but without ray tracing (obviously, since weather files are copied from Enhanced too)

core@CoreFX Backport progress - Ported Volumetric Clouds from Enhanced - Ported Dynamic Atmosphere Sky shaders

core@CoreFX Starting to work on 1.3 Legacy

core@CoreFX CoreFX 1.3 Enhanced Hotfix 2 brings updated volumetric clouds & lightning effects, contact shadows for small objects, new installation method for Singleplayer and other minor fixes Available to download on Patreon page



core@CoreFX changed volumetric clouds scale so they appear more detailed (yeah it was a one line change)


core@CoreFX Next CoreFX Enhanced 1.3 Hotfix will migrate installation files into one big Super OIV file (.oivs), this is a new installation method that is exclusive to our OIV Package Installer. This was also made in prior to people stop using OpenIV to install CoreFX, because it does not support uninstalller that provided in the package and generally considered as an obsolete modding tool.
GTA5-Mods.com
OIV Package Installer
OIV Package Installer is a lightweight alternative to the OpenIV Package Installer. Built on the CodeWalker core, it offers a clean, reliable interface for installing OIV modification packages for Grand Theft Auto V Legacy and Enhanced. Source Code: https://github.com/crxhvrd/CodeWalkerProjects CoreFX Modding Discord Server: https://discor...


core@CoreFX i will upload another hotfix soon, that implements contact shadows for all small objects that are affected by the sunlight, so everything, even small grass or trash will cast shadows


core@CoreFX Uploaded a hotfix: - Fixed SSAO noise at low resolutions - Updated RenoDX configs
core# Available to download @everyone @CoreFX
Patreon
CoreFX Enhanced 1.3 | CoreFX
CoreFX Enhanced 1.3 by CoreFX on Patreon. Join CoreFX's community for exclusive content and updates.
core@CoreFX Update on RageMP: all the modified shaders will be included in AWC, no exceptions
core@everyone @CoreFX Enhanced 1.3 Changelog: Configs: - Full Weather Overhaul: Almost all weathers in the mod have been reworked to add support for our new sky and cloud shader system. - Tone mapping update: A more contrasting and vibrant color palette, which, however, does not spoil the impression of the game. - Cloudhat removal: 2D cloudhats were completely cut from the game to be replaced with a volumetric cloud system. Shader systems: - New ReShade & RenoDX Builds: This part of the mod is now strictly required, as CoreFX will look incorrect without it. Install & Uninstall batch files now automatically install our version of ReShade and RenoDX into your game. - RenoDX UI settings: Implemented UI settings for many shaders, including ray tracing, clouds, vehicles, ambient occlusion, and more. 50+ new edited shaders: - New Volumetric Clouds system: Composite shaders have been updated and a new volumetric native cloud system with support for 3D rays and lightning has been added. Volumetric clouds are present in almost all weather conditions except Foggy & Halloween. - Dynamic Atmosphere Sky: A new sky shader system that activates for sunny weather. A physically based sky model that delivers complex and smooth sky gradients based on sun and moon position data. - Ray Tracing shaders: Updated denoising, temporal accumulation, and main compute shaders of RTGI, RT Reflections & RTAO. - Directional Lighting shaders: A new specular model based on GGX math, Visibility Bitmask SSAO, contact shadows, and micro-shading have been added. Also updated specular clearcoat exclusively for vehicles. - Motion Blur shaders: Updated motion blur that is almost identical to what we have in Legacy. - Bloom shaders: Added new ghost lens and halo lens effects. - Vehicle shaders: A new car paint system that allows you to get a contrasting dark metallic color that matches what you want to choose in the RGB Picker. Raindrops have been updated and now have new animations and visibility inside the car. A new metallic flake coating and an orange peel effect have been introduced. The specular model has also been updated to a more modern one. - Ped shaders: Raindrops have been implemented on the skin and clothing of all characters, depending on the current local wetness level of the character (if you swim and come out of the water, you will immediately be covered in water drops) - Weapon shaders: A new roughness model has been implemented, which radically changes the appearance of your weapons to make them more modern and attractive. Raindrops have also been added to weapons. - Tree & Grass animation shaders: Added a new animation model for tree leaves and grass to make the atmosphere more dynamic and cinematic. - Tree LOD shaders: Wind animations have been added to distant LOD trees. This is a completely new effect, never before implemented in the game. - Rain Particles shaders: Textured falling raindrops have been replaced with a procedural system, which have a new shape, light refraction and density. - SimpleDOF 2.0: An updated SimpleDOF reshade shader for creating realistic bokeh in your photos. And many other minor shader changes and fixes... Misc: - Simple Camera 3: The old Simple Camera script has been replaced with a new, completely rewritten in-game camera engine that allows you to not only take photos but also create high-quality renders with IGCS Depth of Field and Motion Blur. The recent CoreFX Enhanced 1.3 trailer was created using Simple Camera, without the use of Rockstar Editor. - OIV Package Installer: Our mod installer has been updated to the latest version, which has already become a required tool in the GTA 5 community as the only correct way to install OIV modifications in GTA 5 Enhanced. - RTMenu: removed and replaced with RenoDX menu raytracing settings RageMP Enhanced: ReShade support has been discontinued, but most of the shaders have migrated to the in-game AWC (FXDB) shader library.










corehttps://www.youtube.com/watch?v=jI0uZwcqVWQ @CoreFX Yes, Simple Camera tutorial
YouTube
GTA 5 Simple Camera Tutorial: Camera Sequence & Vehicle Chase Scene...
Download Simple Camera at GTA5Mods: https://www.gta5-mods.com/scripts/simple-camera Discord server: https://discord.com/invite/jK4SRmBqYt

core@CoreFX I'm going to clarify Legacy situation a bit. Legacy 1.3 will be released about a month after Enhanced 1.3, as we plan to port all the new features we made for Enhanced. This includes all the new updated weather systems, volumetric cloud support for all weather conditions, and other features you all saw in our dev blog. We are also will be removing few Legacy shader additions (StarLens, particle updates, vehicle environment sirens etc) that are considered low quality and ruining the visual style of the mod.
core@everyone @CoreFX 1.3 Enhanced Coming June 25th https://www.youtube.com/watch?v=GaZ9j11sIKc Full changelog on the release day
YouTube
CoreFX 1.3 for Grand Theft Auto V Enhanced — Cinematic Trailer
Experience VI earlier than the others. Coming June 25th. https://corefx.me/ https://www.patreon.com/c/crxhvrd https://discord.com/invite/jK4SRmBqYt

core@CoreFX today
