Dev Blog

Streamed live from the CoreFX Discord announcements channel.

  1. core

    @CoreFX Also fixed that yellow road issue with road textures

  2. core

    @CoreFX

  3. core
  4. core

    @CoreFX

  5. core

    @CoreFX Temporal Anti Aliasing is in CoreFX Legacy now. Takes almost zero fps, better than MSAA 8X:e_roflan:

  6. core

    @CoreFX Motion Vectors for GTA V Legacy. First step to achieve Temporal Anti Aliasing and DLSS Upscaling in GTA V Legacy

  7. core

    # Available to download @everyone

    Patreon

    CoreFX 1.3.1 (Public Release) | CoreFX

    Download CoreFX Singleplayer: MEGA / GOOGLE DRIVE Download CoreFX FiveM: FiveM Essentials Tier (Access to FiveM builds downloads) CoreFX Fi

  8. core

    @everyone CoreFX 1.3.1 (Public Release) Thanks everyone for participation in Early Access program, your feedback helped us to fix some several issues before the public release - Volumetric Clouds now have their own shadows, reflections and they render behind smoke, glass. Also we increased draw distance and improved optimization - Fixed issues with vehicle paint in both Legacy and Enhanced, added a new slider to enable/disable Vehpaint RGB Fix - Fixed issues with postfx composite shaders not working in some scenarios, we edited a lot more of them to provide better stability - And other minor fixes Patreon post will come in minutes with all the available download links

  9. core

    @CoreFX RageCoop ported to Enhanced, and supports cross-platform play between Legacy and Enhanced

  10. core

    @CoreFX heavily expanded volumetric clouds draw distance with no performance hit and their fade is much more smoother now from 8km to roughly 35km

  11. core

    @CoreFX fully working volumetric cloud shadows instead of fake ones, also implemented

  12. core

    @CoreFX We did a native injection of Volumetric Clouds into the game - They are now dont have any jitter on the edges of collision object - They render in reflections now - They render behind any kind of glass and transparent objects - They render behind any kind of particles - They render before motion blur, ingame depth of field and any kind of postfx effects No visual change, just a shader migration. Same logic, same settings. Enhanced & Legacy

  13. core

    @everyone # Available to download for Tester tier supporters Releasing September 14 for public

    Patreon

    CoreFX 1.3.1 (Early Access) | CoreFX

    CoreFX 1.3.1 (Early Access) by CoreFX on Patreon. Join CoreFX's community for exclusive content and updates.

  14. core

    @CoreFX 1.3.1 Enhanced

  15. core

    @CoreFX 1.3.1 Early Access is starting today, changelog is still work in progress, so here are some screenshots: Legacy:

  16. core

    @everyone # **CoreFX 1.3.1 — Release Dates & New Monetization Policy** **Release schedule** • **September 4** — 1.3.1 Early Access opens for $9 tier testers • **September 14** — Public release for everyone # **The new policy** (see image below) Singleplayer users lose nothing and gain something: Volumetric Clouds are no longer paywalled on Legacy SP, and Enhanced SP is untouched. The paid side moves to FiveM, where CoreFX ends up running in a server context. And the $9 tier stops being a feature paywall entirely — it's early access to updates now, not a gate on content. # **Why I'm doing this** I'd rather explain than quietly change the numbers. I'm trying to leave Ukraine, or at minimum move away from the capital region to somewhere quieter. A military warehouse explosion near me recently killed almost 40 people. I don't feel safe where I live anymore, and relocating takes money I don't currently have. This was the most honest way I could find to fund that: shift the paid part to FiveM, and make singleplayer more complete than it was before rather than less. I didn't want to solve my problem by taking something away from the people who have been using this mod for free. CoreFX remains what it has always been — a personal project, not a service. No roadmap, no requests, no promises about what gets worked on next. That doesn't change. Development continues either way. Thank you to everyone who has supported this. It matters more than usual right now. — CoreFX

  17. core

    @CoreFX Also, for all CoreFX builds, we implemented CoreFX notifications if something is wrong with CoreFX shaders or something like that. A preview here shows that the notification will disappear once you set proper ingame graphics settings for working shaders These notifications can be disabled permanently, but i recommend to keep them.

  18. core

    @CoreFX All packages done. Enhanced Singleplayer, Legacy Singleplayer, Legacy FiveM. Serverside builds will be released later (Legacy FiveM on the screenshot) 10-day early access will be announced later today, as well as new CoreFX monetization policy, which will benefit most of the people, because there won't be any Volumetric Clouds separation, every build of CoreFX will come with full package of features.

  19. core

    @CoreFX DLSS 5 Neural Rendering Yesterday, a binary of a DLSS 5 got leaked into the internet, and good fellas from RenoDX community made it compatible with any game that supports DLSS 5 Neural Rendering in any game Results in GTA 5 Enhanced with CoreFX. If this is not a photorealism, then what this is? We will not implement DLSS 5 Neural Rendering in our CoreFX RenoDX addon, and you will need to find a leaked binary yourself. And you need a RTX series card. But it's worth it, trust me.

  20. core

    @CoreFX HDR support via RenoDX, PsychoV Tonemapper Pics made in HDR and may be incorrect without HDR display

  21. core

    10-Day Early Access and release date will be announced soon too

  22. core

    @CoreFX Also ported all streetlights features to Enhanced: Recolor, Shadow & Cone Smoothening

  23. core

    @CoreFX Big change for CoreFX Enhanced - Definitive Ray Tracing Mode by @Valkill This pack of modified shaders changes how Ray Tracing behaves and how it's denoised, and how it works with GTA 5 Lighting system and makes RT look more mature, close to Cyberpunk Path Tracing in some cases Before (old Ray Tracing)/after (Definitive Ray Tracing)

  24. core

    @CoreFX

  25. core

    Legacy build is finished, full RenoDX settings preview

  26. core

    back to @CoreFX development. New vehicle raindrops shader, Legacy & Enhanced

  27. core

    Also updated Simple Camera with fixed wheel spin in FiveM & other QOL features https://www.gta5-mods.com/scripts/simple-camera

    GTA5-Mods.com

    Simple Camera

    Simple Camera — Cinematic Toolkit for GTA VA free-camera and photo-mode plugin for Grand Theft Auto V. Detach the camera from your character and fly anywhere to frame screenshots and cinematic shots, or switch to Camera Sequence mode to author keyframed camera moves and render them out for video.Key Features• Free Camera mode — a 6-DOF fly...

  28. core

    https://www.gta5-mods.com/scripts/rockstar-editor @CoreFX Released RE+, go check it out

    GTA5-Mods.com

    Rockstar Editor+

    Rockstar Editor+ is an overhaul of GTA V's Rockstar Editor. It rewrites how the camera moves, removes the editor's built-in restrictions, and replaces the Export button with its own render pipeline.Works on Legacy, Enhanced and FiveM from a single build.Smooth Blend, rewrittenSmooth Blend is the transition every moving shot depends on, and stock...

  29. core
  30. core

    @CoreFX we even added more functionality into rockstar editor, WIP

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