Dev Blog
Streamed live from the CoreFX Discord announcements channel.
core@everyone Hardware Ray Tracing for GTA 5 Legacy (before/after) Currently implemented RT Shadows, RT Ambient Occlusion and RTGI which is spiced by NRD denoiser. This will be our last feature before public 1.4 test, which is coming in the next days.










core@CoreFX FSR 3.1 for GTA 5 Legacy
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core@CoreFX Legacy - per-object motion blur



core@CoreFX Vanilla Ray Tracing is also getting Ray Reconstruction, Ray Regeneration and NRD Vanilla RT + Vanilla Denoiser / Vanilla RT + Ray Reconstruction / FXPT + Ray Reconstruction









core@CoreFX
coreWe've finished working on CoreFX 1.4 for GTA V Enhanced and now switching to Legacy, full changelog will come after. Here's a small night time preview of CoreFX 1.4 Path Tracing: https://www.youtube.com/watch?v=D-4Orwozojk
YouTube
Path Tracing in Grand Theft Auto V - Night Preview [CoreFX 1.4]

core@everyone An actual Microsoft Flight Simulator clouds, ported to Grand Theft Auto V. Still work in progress but screenshots are already impressive. 1:1 Scaled, 17 different cloud styles starting with few cumulus right to stormy towering clouds that you can pick in any weather. You can create your own cloud design in CloudBuilder app and import the preset into CoreFX. Enhanced and Legacy, and this is a teaser to a big announcement of a future collaboration with another visual overhaul team, so stay tuned!










core@CoreFX Per-weather volumetric clouds app. Each weather can carry multiple presets of volumetric clouds that you can edit and they will be changing with their own probability system that you can also can change, basically it replicates how Cloudhats are working, but with even more freedom of editing

core@CoreFX First prototype of our new volumetric clouds system



core@CoreFX We are developing new cloud & sky system from literal scratch, and switch to volumetric clouds & physical sky on every weather you will also be able to create your own volumetric clouds presets through new app we made, export to CoreFX addon and use in the game


core@CoreFX Also a good addition, all vehicle emissives now cast real ray traced lighting, not just a fake light sources


core@CoreFX We are slowly turning GTA 5 Enhanced Ray Tracing into Path Tracing, here's our progress so far on all the improvements (Vanilla RT/CoreFX RT)








core@CoreFX New CoreFX addon WIP menu and new Enhanced RT improvements: old A-SVGF denoiser was replaced by NRD (NVIDIA Real-Time Denoiser) which is just slightly weaker than Ray Reconstruction but can run on any GPU, since it's not AI denoiser
core@CoreFX Ported new light speculars from Enhanced into Legacy, so night will feel much different now before/after








core@CoreFX Fixed SSR reflections for Legacy on vehicles, you can now see the vehicle itself in a reflection

core@CoreFX Currently fixing Legacy reflection cubemaps, comparison between old and new behavior shaders which fixes their orientation entirely - No reflection drift when moving the camera around - Screen space reflections on vehicles will be correct and you will see reflected parts of the vehicle properly, also properly reflected characters
core@CoreFX Before/after comparison. Legacy & Enhanced






core@CoreFX
corewater reflections are now using Screen Space Reflections alongside with planars, that will give you sharp true water reflections on any distance

core@CoreFX This will be the night time of CoreFX Enhanced 1.4: Every light source is ray traced, new streetlight reflections, spiced with Ray Reconstruction and other new features






core@CoreFX Introducing RTDI - Ray Traced Direct Illumination for GTA 5 Enhanced. Now, every streetlight and vehicle light in the game is ray traced and can cast ray traced shadows. Still work in progress, but it's a hard requirement for WIP Path Tracer that we work on.
core@CoreFX Ray Reconstruction 4.5 for GTA 5 Enhanced. Added ReSTIR and SHaRC techniques to eliminate remaining noise and make RTGI render in RT Reflections
core@CoreFX Ray Reconstruction 4.5 for GTA 5 Enhanced, part 2
core@CoreFX Ray Reconstruction for GTA 5 Enhanced, part 1
core@CoreFX DLSS Quality (Upscale from 720P back to 1080P)
core@CoreFX DLAA implemented into GTA 5 Legacy CoreFX Menu, next step is Upscaling & Frame Generation
core@CoreFX Also fixed that yellow road issue with road textures

core@CoreFX
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