Dev Blog

Streamed live from the CoreFX Discord announcements channel.

  1. core

    @CoreFX RTMenu is now can be fully replaced with RenoDX UI settings (will work with FiveM, not singleplayer only)

  2. core
  3. core

    @CoreFX Ray Tracing shaders - preview of main ray tracing gi shader modification (increase rtgi intensity) This will be a base for our replacement of RT Menu, where you can edit every aspect of the ray tracing

  4. core

    @CoreFX Ray Tracing shaders update - RT Reflections denoise Before/after

  5. core

    @CoreFX Ray Tracing shaders update - RTGI fixed denoise (no performance loss) Before/after

  6. core

    @CoreFX well guess what, tree lods are also getting a wind animation now. It was not there in an original game and lods were completely still (WIP)

  7. core

    @CoreFX Some really cool shader feature has been implemented. Modified tree/grass animations (Video before/after) Vanilla GTA 5 does not allow windy trees and foliage without boosting timecycle wind intensity - it also affects gameplay. This shader modifies how tree and grass animation behave to give you that realistic wind day feeling that matches the ambient sounds of your game

  8. core

    @CoreFX Ped Raindrops for enhanced

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    @CoreFX Weapon Raindrops for enhanced

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    @CoreFX Weapon Material update for Enhanced Before/after

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    @CoreFX Updated Puddle Shader for Enhanced Bigger draw distance & fixed their opacity Before/after

  12. core

    @CoreFX Volumetric Lightning effects ported to Enhanced (not a Thunder weather yet, work in progress)

  13. core

    @CoreFX also vehicle paint update before/after

  14. core

    @CoreFX Hello everyone, i'd like to clarify why 1.3 is not releasing yet Im remaking all cloudy weathers from scratch to include volumetric clouds natively. Currently i've finished three: Clouds, Overcast & Rain. Six other weathers (Thunder, Foggy, Clearing, Snow, Blizzard, Halloween) needs to be reworked

  15. core

    @CoreFX Rain particles shader Replaces rain texture with a procedural raindrop and also increased their density to simulate real world dense rain, as well as other tweaks

  16. core

    https://www.gta5-mods.com/scripts/simple-camera @CoreFX Updated, go and try the new camera sequence mode

    GTA5-Mods.com

    Simple Camera

    Simple Camera — Cinematic Toolkit for GTA V A professional camera and world-control suite for Grand Theft Auto V. Built for filmmakers, photographers, and trailer editors who need precise, repeatable shots — not a casual flycam. Key Features • Free Camera mode — a 6-DOF flycam that can switch into a fully physics-based drone mod...

  17. core

    @CoreFX Regarding RageMP, CoreFX 1.3 will be the last supported version for that multiplayer, and even if we release newer updates before August 31st (RageMP complete shutdown date), they won't be released for RageMP, thanks for understanding. After August 31st, CoreFX for RageMP will be removed from public download links as well.

  18. core

    @CoreFX Overcast Volumetric Clouds (with cloud godrays) for Enhanced

  19. core

    @CoreFX Preview of Camera Sequence mode

  20. core

    @CoreFX Simple Camera - Camera Sequence mode. You can now create animated camera sequences with a lot of customization and such, work in progress

  21. core

    @CoreFX Simple Camera - procedural camera shake generator. Work in Progress

  22. core

    @CoreFX Inner glass raindrops for Enhanced

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    @CoreFX Updated motion blur for Enhanced, final version

  24. core

    @CoreFX Updated lighting shader Made by Razed Mods, contributed into CoreFX The changes includes but not limited to: - GGX Specular on all surfaces - Re-enabled SSAO-SSDO on ray tracing - and other fixes

  25. core

    @CoreFX Updated website and added devblog - #channel channel is now live and can be seen at corefx.me CoreFX development news are coming soon too

    Dev Blog · CoreFX

    Latest development updates from the CoreFX team, streamed live from our Discord announcements channel.

  26. core

    @CoreFX SimpleDOF lets you customize your focus point and shape in a 3d space, so you can make unique photo shots

  27. core

    @CoreFX Foreground Blur comparison between V1 and V2 (default settings) Focus is at the sky

  28. core

    @CoreFX SimpleDOF V2 (WIP) Deep modification of the current SimpleDOF with new multipass CoC system (fixed foreground bleed, you won't see near objects that are blurred have obvious contours anymore) and a lot of new options to control the way Depth of Field works and looks like

  29. core

    @CoreFX Added Sky AO to improve sky color gradients Generally, sky appearance is improved a lot with a little-to-none performance drop Before all the changes/after all the changes

  30. core

    @CoreFX Volumetric Clouds (Enhanced) - Multi-scatter - Rim halo before/after

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