Dev Blog

Streamed live from the CoreFX Discord announcements channel.

  1. core

    back to @CoreFX development. New vehicle raindrops shader, Legacy & Enhanced

  2. core

    Also updated Simple Camera with fixed wheel spin in FiveM & other QOL features https://www.gta5-mods.com/scripts/simple-camera

    GTA5-Mods.com

    Simple Camera

    Simple Camera — Cinematic Toolkit for GTA VA free-camera and photo-mode plugin for Grand Theft Auto V. Detach the camera from your character and fly anywhere to frame screenshots and cinematic shots, or switch to Camera Sequence mode to author keyframed camera moves and render them out for video.Key Features• Free Camera mode — a 6-DOF fly...

  3. core

    https://www.gta5-mods.com/scripts/rockstar-editor @CoreFX Released RE+, go check it out

    GTA5-Mods.com

    Rockstar Editor+

    Rockstar Editor+ is an overhaul of GTA V's Rockstar Editor. It rewrites how the camera moves, removes the editor's built-in restrictions, and replaces the Export button with its own render pipeline.Works on Legacy, Enhanced and FiveM from a single build.Smooth Blend, rewrittenSmooth Blend is the transition every moving shot depends on, and stock...

  4. core
  5. core

    @CoreFX we even added more functionality into rockstar editor, WIP

  6. core

    @CoreFX It's official, we have fixed Smooth Blend in Rockstar Editor That means no delay between keyframes

  7. core

    @CoreFX Added shadowing to road parallax shader so the details are even more pronounced Shader off/on

  8. core

    @CoreFX TNNAA improvements, on/off comparison at 1080P + no MSAA

  9. core

    @CoreFX

  10. core

    Water shader final update Added Subsurface scattering (wave light tint in the direction of the sun) vanilla water shader & modified

  11. core

    @CoreFX We are developing our own Timecycle & Visualsettings editor for Legacy & Enhanced (latest GTA 5 Update). Original implementation by @Dreamt. Currently supports Weather files, Timecycle mods and visualsettings

  12. core

    @CoreFX FiveM Enhanced Early Access is running in enforced Pure Mode, so it's currently impossible to port CoreFX on that platform until Early Access ends

  13. core

    @CoreFX Clouds update Since CoreFX 1.3 removes all the 2d clouds from the game in prior of Volumetric Clouds, free Legacy users may be left without clouds at all. To fix this, we will implement Volumetric Clouds for free users, but only for Clear weather (on the screenshot). Full volumetric clouds access is still for paid testers since we have unresolved issues with rainy & other cloudy weathers at the moment.

  14. core

    @CoreFX Vehicle light emissive shader edits You will be able to modify these options at runtime: - Headlight - Taillights - Brakelights - Indicators - Reverselights - Extra full beams - Defaultlights (old sirens, taxi & bus signs) - Sirenlights (new sirens) - Less invasive, just multiplies current values from visualsettings.dat, so probably will be compatible with ELS and other emissive mods.

  15. core

    @CoreFX Water parallax, to improve wave details

  16. core

    @CoreFX water shader edits before/after

  17. core

    @CoreFX Dynamic Raindrops - reacts to camera movement - interior detection (not perfect) - can be switched to defocused raindrops at runtime

  18. core

    @CoreFX Streetlight overhaul - final update (debug and final color screenshots) Modified over 100 shaders to add support of our new streetlight color change system via RenoDX menu - You will be able to edit three different layers of streetlights separately, color and intensity - Vanilla white & cyan lights are untouched - Separate global volume fog settings for foggy & smog weathers - Default preset will have a mix of white, yellow and light blue colored streetlights across the map Coming to Enhanced as well

  19. core

    @CoreFX Streetlight color change, WIP. Detects different hue values to target only specific streetlight colors.

  20. core

    @CoreFX CoreFX for Enhanced was updated to support newest shaders with few additional shader/installer fixes. CoreFX for RageMP is now officially declared end-of-life and removed from public downloads & removed installation tutorials from the website. See you in FiveM Enhanced at July 21st:a_lebronjam:

  21. core

    @CoreFX Newest GTA 5 Update broke CoreFX Enhanced shaders, some of them need to be updated. RageMP Enhanced will not be updated and is going to be removed from public downloads soon due to the big amount of shader work that we need to do.

  22. core

    @CoreFX CoreFX for RageMP is sunsetting early, 1.2 Legacy RageMP is removed from public downloads due to new GTA 5 Update and 1.3 Enhanced RageMP will be removed after 1.3.1 Legacy & Enhanced release later this month, so download and save before complete End-of-Life of RageMP version of the mod.

  23. core

    @CoreFX Defocused raindrops effect

  24. core

    @CoreFX WIP - StarLens, inspired by our old ENB StarLens

  25. core

    @CoreFX ported all rain shaders (particles/raindrops) total shaders rewritten/updated - 163 more incoming

  26. core

    @CoreFX Road refinement shader Classic Roads may be good, but they are using 1k textures. This shader improves how road textures look like without touching an actual textures: - added new high frequency details - shader now generates parallax without any new height map textures - denoising

  27. core

    @CoreFX new wetness model before/after

  28. core

    @CoreFX More volumetric clouds optimization, getting close to performance free experience. Off/On (Quality Mode) 4K Resolution, MSAA X4. On lower resolutions fps drop will be even less noticeable.

  29. core

    @CoreFX softened light & shadows for almost all spot & point lights of the game, exterior and interior. before/after

  30. core

    @CoreFX also fixed spot lighting sharp unrealistic edges, now light distribution is soft

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